Website powered by

Shibes The Sheemurai

Another personal project, stylized dog rendered in Unreal Engine 5. Started as a small, fun, thicc dog sculpt buuut then I got.. Inspired? Yes. Inspired. In retrospect he kind of needs a helmet and sandals too, maybe one day. Oh, and a sidekick, that'd be fun.
Made a custom, fully unlit shader for him. The cast shadows were baked as shadow maps since it's just static pose. For further use it would need some more tinkering as a postprocess shader I think, or some other way to deal with shadows.

Modelled and rigged with Zbrush and Maya, textured with Photoshop and Substance painter, presented and rendered in Unreal Engine 5.3

Got the skysphere texture from here https://sketchfab.com/3d-models/free-skybox-anime-sky-56a60c1d1e8b44eabff138374f996d8f

Shibes the Sheemurai

Shibes the Sheemurai

What a hero

What a hero

Unreal Engine

The shader for things not metallic

The shader for things not metallic

The shader for things metallic

The shader for things metallic

Highpoly Zbrush render

Highpoly Zbrush render

Basecolor in Substance Painter

Basecolor in Substance Painter