Personal work, 1700s hundred inspired "Disney princess" to practise a heavily stylized, very soft featured female face.
Original idea was to make a production ready character for real time use, however, I encountered some technical issues after having rigged and posed the character and lost those files. Instead I chose to pose the sculpt in Zbrush and make a still render using an otherwise typical game production pipeline.
During the texturing phase I felt that the character design was missing something, to achieve a better final composition I created some botanical details to decorate her.
Rendered in Unreal Engine with custom made shaders for the stylized PBR look and a nice little dust particle system for atmosphere.