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AnnMarie

Personal work, 1700s hundred inspired "Disney princess" to practise a heavily stylized, very soft featured female face.
Original idea was to make a production ready character for real time use, however, I encountered some technical issues after having rigged and posed the character and lost those files. Instead I chose to pose the sculpt in Zbrush and make a still render using an otherwise typical game production pipeline.

During the texturing phase I felt that the character design was missing something, to achieve a better final composition I created some botanical details to decorate her.

Rendered in Unreal Engine with custom made shaders for the stylized PBR look and a nice little dust particle system for atmosphere.

AnnMarie

AnnMarie

Stills from Unreal Engine

Stills from Unreal Engine

Wireframe render

Wireframe render

Basic textures, not showing detail maps or masks used for shaders

Basic textures, not showing detail maps or masks used for shaders

Zbrush highpoly render

Zbrush highpoly render